Goodness gracious, Scizor was difficult to crack and I spent a LOT longer on this than I would have liked. But I think I got there in the end, especially when you compare it to my concept sketch I did about a year ago.
As usual, I try to justify the design behind my realistic intepretations, so people can understand why I label them 'realistic' or avoid the whole 'grotesque etc etc' comments. Essentially, I reference and splice the anatomy of real-life animals and try to make them plausible in realistic circumstances, and working my way back from the original Pokémon artwork.
Scizor isn't an easy design to work with. It's inherently a flying ant/wasp crossed with what almost appears to be a robot human thing. Now, a red flying ant/wasp may be real, but it's not Scizor. It's a red flying ant/wasp. And although a humanoid Scizor could exist, given my approach with Scyther and my previous concept, I figured to take a different approach.
First, I edited the posture. Scizor has a slight lean to it, and would tend to lean forward when running, and lean back when fighting. Again, I think the perfectly straight postures or theropod postures on Scizor didn't suit it too well. Scizor also has an obviously insectoid-look to it (although in my Universe, they are vertebrates) so I needed to incorporate that somehow. I looked at the aliens (Prawns) from District 9 as my first inspiration to tackle the bipdel-insect approach.
The head was initially inspired from a mix of hornets and lizards (I just disovered Scizor do in fact have mouths haha) and the thorax, wings and abdomen are obviously based on the Hymenoptera (ants, bees and wasps). The arms are mantid based again, with the claws obviously deriving from decapod crustaceans (crabs, lobsters and the likes). The legs were tough. A plantigrade Scizor again doesn't sit well with me, so I made it digitigrade. I did have an issue previously where the legs were far too stocky and Scizor looked much too heavy. And the carapace is obviously referenced from insects/crustaceans, but didn't want to make it too shiny or reflective.
After a lot of revisions to the design and to the pose, I think I got there. It has invertebrate aspects, and some slight humanoid/reptilian aspects as well, which helps with the transition from Scyther too
Anyway, thanks for viewing and I hope you like it, whether you are creeped out or whether you agree with my interpretation or not.
You can find my other realistic Pokémon sketches and interpretations here. Will start Aggron eventually to finish my favourite Steel types. At this rate I'll be old and wrinkly by the time this series is done haha!
Photoshop CS5 + Wacom Cintiq 24HD | App. 15 hours (lots of fucking around with the pose though)
(C) René Campbell 2015